high stakes


Whilst working at Yazino I developed a much deeper understanding of asset pipelines and delivery of content to multiple platforms. Key to this knowledge was the work I executed on High Stakes. I was tasked to wireframe, layout and produce a new inteface, new art assets, and a new bonus game for a fully retina capable iOS release. Since then I’ve been assigned to work on standardising Yazino’s biggest game and consulting on the Android port.